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Introduction

Now that you have developed some additional perspective about your wicked problem, the purpose of Design Thinking’s second component is to Define the problem. First, return to your 1.4 Gallery Walk activity post and consider if any revisions need to be made to the way you stated your wicked problem. (Remember, Design Thinking is an iterative process and revising your wicked problem is part of that process!) Next, be prepared to continue thinking about your empathy maps because we’re about to turn your map into personas!

Design Thinking Outcome

Students will be able to the role personas play in Design Thinking by developing three personas that represent the individuals who are impacted by their wicked problem.

EdTech Outcome

Students will engage a learning community by sharing two learning artifacts they made in a collaborative document and then providing feedback to one another.

Module 3 Activities

  • 3.1 – Complete a FlipGrid post and record a response to at least one classmate.
  • 3.2 – Read “Exploring Personas” posted by usability.gov
  • 3.3 – Complete the “Reverse Engineer a Persona” activity
  • 3.4 – Create persona maps for your wicked problem
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